IEEE 1278.1A : 1998
Superseded
A superseded Standard is one, which is fully replaced by another Standard, which is a new edition of the same Standard.
A superseded Standard is one, which is fully replaced by another Standard, which is a new edition of the same Standard.
DISTRIBUTED INTERACTIVE SIMULATION - APPLICATION PROTOCOLS,
Hardcopy , PDF
19-12-2012
English
01-01-1998
1 Overview
1.1 Scope
1.2 Terminology
1.3 Key concepts
1.3.1 through 1.3.3
1.3.4 Functional requirements for DIS
2 References
3 Definitions, acronyms, and abbreviations
3.1 Definitions
3.2 Acronyms and abbreviations
4 General requirements
4.1 through 4.5.1.2
4.5.2 Entity information/interaction
4.5.3 Warfare
4.5.4 Logistics
4.5.5 Simulation management
4.5.6 Distributed emission regeneration
4.5.7 Radio communications
4.5.8 Entity management
4.5.9 Minefield
4.5.10 Synthetic environment
4.5.11 Simulation management with reliability
5 Detailed requirements
5.1 through 5.1.3.2
5.1.4 Symbolic names
5.2 Basic data types and records
5.2.1 through 5.2.34
5.2.35 Acoustic Emitter System record
5.2.36 Aggregate Identifier record
5.2.37 Aggregate Marking record
5.2.38 Aggregate Type record
5.2.39 Beam Data record
5.2.40 Environment record
5.2.41 Environment Type record
5.2.42 Fundamental Operational Data record
5.2.43 Grid Axis Descriptor record
5.2.44 Grid Data record
5.2.45 IFF/ATC/NAVAIDS Fundamental Parameter
Data record
5.2.46 Intercom Communications Parameters
record
5.2.47 Layer Header record
5.2.48 Linear Segment Parameter record
5.2.49 Named Location Identification record
5.2.50 Object Appearance record
5.2.51 Object Identifier record
5.2.52 Object Type record
5.2.53 Propulsion System Data record
5.2.54 Record Query Specification record
5.2.55 Record Specification record
5.2.56 Relationship record
5.2.57 Secondary Operational Data record
5.2.58 System Identifier record
5.2.59 UA Fundamental Parameter Data record
5.2.60 Vectoring Nozzle System Data record
5.3 PDUs for DIS
5.3.1 Alignment
5.3.2 DIS PDUs
5.3.3 Entity Information/Interaction protocol
family
5.3.4 Warfare protocol family
5.3.5 Logistics protocol family
5.3.6 Simulation Management protocol family
5.3.7 Distributed Emission Regeneration protocol
family
5.3.8 Radio Communications protocol (RCP) family
5.3.9 Entity Management protocol family
5.3.10 Minefield protocol family
5.3.11 Synthetic Environment protocol family
5.3.12 Simulation Management with Reliability
protocol family
6 Non-Real Time Protocol
6.1 Introduction
6.2 Definitions
6.3 Time management schemes
6.4 Data representation
6.5 Reliability
6.6 Time management services
6.6.1 Join Exercise Request service
6.6.2 Set Time Parameters service
6.6.3 Time Advance Report service
6.6.4 Time Advance Request service
6.6.5 Time Advance Grant service
6.6.6. Resign Exercise Request service
7 Live Entity (LE) Information/Interaction protocol
7.1 Architectural principles
7.2 Basic records
7.2.1 LE PDU Header record
7.2.2 Relative World Coordinates record
7.2.3 Position Error record
7.2.4 Orientation Error record
7.3 LE Information/Interaction protocol family
7.3.1 TSPI PDU
7.3.2 Appearance PDU
7.3.3 Articulated Parts PDU
7.3.4 LE Fire PDU
7.3.5 LE Detonation PDU
Annexes A, B, and C (normative) (See annexes in IEEE 1278.1)
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